Research on the Effects of Media

© 2008-2011 Douglas A. Gentile; All Rights Reserved

Douglas A. Gentile, Ph.D.
Selected Academic Research Papers by Dr. Gentile
This section includes peer-reviewed scientific journal articles from journals in psychology and medicine.
They tend to be full of technical details and statistics.
Gentile, D. A., Swing, E. L., Lim, C. G., & Khoo, A. (2012).  Video game playing, attention problems, and impulsiveness: Evidence of bi-directional causality.  Psychology of Popular Media Culture, 1, 62-70.
Barlett, N., Gentile, D. A., Barlett, C. P., Eisenmann, J. C., & Walsh, D. A. (2011).  Sleep as a mediator of screen time effects on American children’s health outcomes: A prospective study.  Journal of Children and Media, DOI:10.1080/17482798.2011.633404.
Sim, T., Gentile, D. A., Bricolo, F., Serpelloni, G., & Gulamoydeen, F.  (2012).  A conceptual review of research on the pathological use of computers, video games, and the Internet.  International Journal of Mental Health and Addiction. DOI 10.1007/s11469-011-9369-7
Gentile, D. A. (2011). Brains on video games.  Nature Reviews Neuroscience, 12, 763-768.
Dykstra, J.L., Lane, D.J., Tapscott, R.L, & Gentile, D.A. (2011). Susceptible to social influence: Risky “driving” in response to peer pressure.  Journal of Applied Social Psychology, 41, 773-797.
Gentile, D. A. , Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011).  Pathological video game use among youths: A two-year longitudinal study.  Pediatrics, 127, e319-329.
Brocato, D., Gentile, D. A., Laczniak, R. N., Maier, J. A., & Song, M. L. (2010).  Television commercial violence: Potential effects on children.  Journal of Advertising, 39, 95-108.
Drenowatz, C., Eisenmann, J.C., Pfeiffer, K. A., Welk, G., Heelan, K., Gentile, D. A., & Walsh, D. A. (2010).  Influence of socio-economic status on habitual physical activity and sedentary behavior in 8- to 11-year-old children.  BMC Public Health, 10, 214.
Swing, E., Gentile, D. A., Anderson, C. A., & Walsh, D. A. (2010). Television and video game exposure and the development of attention problems.  Pediatrics, 126, 214-221.
Gentile, D. A., Welk, G., Eisenmann, J. C., Reimer, R. A., Walsh, D. A., Russell, D. W., Callahan, R., Walsh, M., Strickland, S., & Fritz, K. (2009).  Evaluation of a multiple ecological level child obesity prevention program: Switch what you do, view, and chew.   BMC Medicine, 7, 49.  Also available: www.biomedcentral.com/1741-7015/7/49
Gentile, D. A. (2009).  Pathological video game use among youth 8 to 18: A national study.    Psychological Science, 20, 594-602.
Gentile, D. A., Anderson, C. A., Yukawa, N., Saleem, M., Lim, K. M., Shibuya, A., Liau, A. K., Khoo, A., Bushman, B. J., Huesmann, L. R., & Sakamoto, A. (2009). The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies. Personality and Social Psychology Bulletin, 35, 752-763.
Laurson, K., Eisenmann, J. C., Welk, G. J., Wickel, E. E., Gentile, D. A., & Walsh, D. A. (2008). Combined influence of physical activity and screen time recommendations on childhood overweight. Journal of Pediatrics, 153, 209-214.
Anderson, C. A., Sakamoto, A., Gentile, D. A., Ihori, N., & Shibuya, A., Yukawa, S., Naito, M., & Kobayashi, K. (2008).   Longitudinal effects of violent video games on aggression in Japan and the United States.  Pediatrics, 122, e1067-1072.
Eisenmann, J. C., Gentile, D. A., Welk, G. J., Callahan, R., Strickland, S., Walsh, M., & Walsh, D. A. (2008). SWITCH: Rationale, design, and implementation of a community, school, and family-based intervention to modify behaviors related to childhood obesity. BMC Public Health, 8, 223. Avaliable: http://www.biomedcentral.com/1471-2458/8/223
Gentile, D. A. & Gentile, J. R. (2008).  Violent video games as exemplary teachers: A conceptual analysis.  Journal of Youth and Adolescence, 9, 127-141
Holmes, M., Eisenmann, J. C., Ekkekakis, P., & Gentile, D. A. (2008). Physical activity, stress, and metabolic risk score in 8- to 18-year-old boys. Journal of Physical Activity & Health,5, 294-307
Eisenmann, J. C., Laurson, K., Wickel, E. E., Gentile, D. A., & Walsh, D. A. (2007). The utility of pedometer step recommencations for predicting overweight in children. International Journal of Obesity, 31, 1179-1192.
Rosser, J. C., Lynch, P. J., Haskamp, L., Gentile, D. A., & Yalif, A. (2007). The impact of video games in surgical training. Archives of Surgery, 142, 181-18
Ostrov, J. M., Gentile, D. A., & Crick, N. R. (2006). Media exposure, aggression and prosocial behavior during early childhood: A longitudinal study. Social Development, 15, 612-627. TABLE
Gentile, D. A. & Walsh, D. A. (2002). A normative study of family media habits. Journal of Applied Developmental Psychology, 23, 157-178.

Gentile, D. A., Reimer, R. A., Nathanson, A., Rasmussen, E., & Walsh, D. A. (2011, March).  The longitudinal effects of parental involvement in media on child wellness. Paper presented at the 2011 Society for Research in Child Development Biennial Conference, Montreal, Canada.

Thomas, K., Gentile, D. A., & Anderson, C. A. (2008, September). Violent video game effects on brain activation of high and low aggressive game players. Paper presented at the conference on Violence and Aggression, Ames, IA.

Stone, W. & Gentile, D. A. (2008, August).  The five dimensions of video game effects.  Paper presented at the Annual Conference of the American Psychological Association, Boston, MA.

Gentile, D. A., Walsh, D. A., Ellison, P. R., Fox, M., & Cameron, J. (2004, May). Media violence as a risk factor for children: A longitudinal study. Paper presented at the American Psychological Society 16th Annual Convention, Chicago, IL. (For presentation slides, click here)

Rosser, J. C. Jr., Lynch, P. J., Haskamp, L. A., Yalif, A., Gentile, D. A., & Giammaria, L. (2004, January). Are Video Game Players Better at Laparoscopic Surgery?  Paper presented at the Medicine Meets Virtual Reality Conference, Newport Beach, CA.

Gentile, D. A., Linder, J. R., & Walsh, D. A. (2003, April). Looking through time: A longitudinal study of children's media violence consumption at home and aggressive behaviors at school. Paper presented at the 2003 Society for Research in Child Development Biennil Conference, Tampa, FL.

Hauge, M. R. & Gentile, D. A. (2003, April). Video game addiction among adolescents: Associations with academic performance and aggression.  Poster presented at the 2003 Society for Research in Child Development Biennial Conference, Tampa, FL.

Gentile, D. A. (2009).  Video games affect the brain - For better and worse.  Cerebrum.  New York: The Dana Foundation.  Available http://www.dana.org/news/cerebrum/detail.aspx?id=22800

Swing, E. L., Gentile, D. A., & Anderson, C. A. (2009). Violent Video Games: Learning processes and outcomes. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education, Vol. 2 (pp. 876-892). Hershey, PA: Information Science Reference.

Khoo, A., & Gentile, D. A. (2007). Problem based learning in the world of games. In O. S. Tan and D. Hung (Eds.), Problem-based Learning and e-Learning Breakthroughs (pp. 97-129). Singapore: Thomson Publishing.

Martin, S. & Oppenheim, K. (with Gentile). (2007, March). Video gaming: General and pathological use. Trends & Tudes, 6(3), 1-7.

Gentile, D. A. & Anderson, C. A. (2006). Violent video games: Effects on youth and public policy implications. In N. E. Dowd, D. G. Singer, & R. F. Wilson (Eds.) Handbook of children, culture, and violence, (pp. 225-246). Thousand Oaks, CA: Sage Publications

Dill, K. E., Gentile, D. A., Richter, W. A., & Dill, J. C. (2005). Violence, sex, race, and age in popular video games: A content analysis. In E. Cole & D. J. Henderson, (Eds.) Featuring females: Feminist analyses of the media, (pp. 115-130). Washington, DC: American Psychological Association.

Gentile, D. A. (2005). The effects of video games on children: What parents need to know. Pediatrics for Parents, 21(6), 10-11.

Gentile, D. A. & Sesma, A. (2003). Developmental approaches to understanding media effects on individuals. In D. A. Gentile (Ed), Media Violence and Children (pp. 19-37). Westport, CT: Praeger Publishers.

Gentile, D. A. & Anderson C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed), Media Violence and Children (pp. 131-152). Westport, CT: Praeger Publishers.

Roberts, D. F., Christenson, P. G., & Gentile, D. A. (2003). The effects of violent music on children and adolescents. In D. A. Gentile (Ed), Media Violence and Children (pp. 153-170). Westport, CT: Praeger Publishers.

Gentile, D. A. & Walsh, D. A. (2001). The impact of video games on children and youth (The Informed Educator Series).  Arlington, VA: Educational Research Service


Selected Academic Conference Presentations and Papers by Dr. Gentile

This section includes selected peer-reviewed papers presented at academic conferences.

General Audience Articles and Chapters by Dr. Gentile

This section includes articles and chapters from books and general audience journals.

Conference presentations are farther down on this page
This page is constantly under construction.  Please check back regularly to see more studies.